Friday, 22 November 2013

Project 2b Interior Rendering

Project 2b

These are the renderings, before visual enhancement using photoshop. So as was posted before my lighting in 3dmax does not work somehow, and the only solution is to add light and shadow with photoshop

Before photoshop
Bedroom

Ground Floor/ Gathering Space

After Photoshop

Bedroom

Gathering Space

Description: The Tea House has a villa like function where people would be staying for a night or more. Hence, it has to be homy and comfortable.

Link for Project 2b

So.. project 2 b is done! I am quite satisfied with the outcome even though it is not the best.

https://www.dropbox.com/s/xtv10wr0ye76up7/interiorfinal2.max

Thursday, 21 November 2013

Project 2b Test Renderings

For project 2b I had downloaded an extended plug in, vray, which is believed to give a more realistic outcome. I do agree with it, and here are some of the test renderings..


The first 3 renders, which differs by the adjustment of lights is dark and does not give the desired product. So I tried to watch a vray tutorial and followed the steps for the render setup, and the rendering below is produced.


adding in furniture



modify material of the furniture



The rendering, but with no light


Test scene 2 

Project 2b process

So currently I am halfway done for project 2b. There is a couple of major problems that I currently am encountering, one of which is that my laptop is super duper lagging and it really slows down my work but nevertheless the test renderings (next post) are pretty satisfying for me. 

 It is just that the light does not show after the render. I had browsed the net, watch some tutorial videos on youtube, but to no avail :( Hopefully by tomorrow I would be able to figure out what the problem is,  and if not might as well solve this by post production enhancement by photoshop.. 

So this is the addition of furnitures into the scene, and adjusting the materials to get the desired detailings. I thought that it would be tiresome, but actually it was quite fun.

No light.. no shadow..

a potential background for one of the scene found from the net


adjusting the UVW map

and oh, also there is another problem which has been solved (yeay me) - the glass does not look transparent at all no matter how transparent I made the material. And I tried making few more transpaernt materials only to get the same result. 

The glass railing appears frosted 

At last, realized that the problem was caused by the double layer of the railing, which I might have accidentally while drafting in rhino. Below is the result after eliminating the unwanted layers:


I had added lights into the scene, but it does not show up. Other than vray light, I had also tried the photometric light after getting the file from my friend. But it gives the same result-zilch. 
 A realistic viewport obviously showing that the light does not appear..
At last, i decided to leave the light as it is as the test renderings are bright and visible, but just that the light does not come from a source and the shadow are very faint. So, I will be editing these with photoshop.

Render setup


 rendering...

Post Production- Photoshop
Adding in the light, by using oval marquee tool and in the adjustments alter the brightness.

Attempt to put a shadow

 Adding lights part 1

 Adding lights part 2
Adding lights part 3

A more realistic shadow
Erasing the background with the help of magic wand

A more suitable background is added to the scene.

Creating reflections for the mini bar by copying the object, flip it and adjusting its opacity.

 Adding light
Shadow for the pool table



Monday, 11 November 2013

Sunday, 10 November 2013

Attempts of improving the exterior render (fail)

This is a rendered exterior view, using vray, however the lighting is not properly added and arranged.


Thursday, 7 November 2013

Interior Project 2b Tests Renderings

Addition of furnitures downloaded from the net

Put in the lights- Omni lights

Test Rendering 

Vray Test rendering, giving a more realistic outcome compared to the previous one